The Adventure... of DOOM

[MMD] Mathius must die! - The Arc gets a name
And so evil rears it's (hilarious) head...

Characters : Greta Grishie Meffit

(Alternate description : notAvatar : only fire benders)
[ Asula as a paladin, Mei as a fire mage and tai lee the kobold]

Finding themselves lost in the depths of the black market of meats, our intrepid band of … self centered academics begins arguing with one another. (Specifically about whether or not The Kobold is actually a halfling, as s/he claims)

The Kobold ends up tripping, then tumbling (safely) over a pit-trap. The pit trap ends up not being very deep, just enough to maybe stun a person. The intrepid academics finally realize they’ve wandered a bit… too far off the beaten path, and into a quiet side road/alley.

They are then ambushed!

While fighting the unknown assailant The Kobold goes into hiding, The Paladin rushes the attacker and The Pyro unleashes flame! The fire sets the creature alight, which sends it running … or rather climbing away (once it puts out the flame), where The Kobold attacks from hiding! (Somehow s/he managed to hide atop a low building near by.)

… and misses, it’s blades screeching down the building mere inches from the odd looking assailant.

The strong paladin then leaps into action! Charging the weak/deteriorating wall that the creature is climbing!

… and breaking through! Sending the creature to the ground and winding it! (And also sending several looms flying across the room … with unfortunate women chained to said looms.) … and then sliding onto her face at the end of the charge.

Again, The Pyromage uses his flames to burn the creature, this time with bolts of fire that burn but do not set it ablaze. The creature runs again! Across the room and barreling through a door opposite of the (new) hole in the wall. No light emanates from this room…

The Kobold slinks in after the creature.

The room is pitch dark, but The Kobold‘s eyes adjust, allowing it to see in it’s natural darkvision. It’s a “small” (30′×30′) storeroom, with no exit but the entrance. The creature is trapped… somewhere.

The Paladin takes position just outside the door while The Pyromage sets himself alight and walks calmly through the sweatshop, past the terrified women and into the storeroom, painfully blinding The Kobold and creature momentarily. Both let out quick cries of surprised pain.

The Paladin takes the moment to charge in and toward the direction the creature made noise from, screaming “COME HERE CREATURE! WITH YOUR FACE!”

… and misses her swing. The creature is not standing upon the floor, but clinging to the ceiling!

Unfortunately The Kobold is still slightly dazed, but The Pyromage is not! He once again sends bolts of explosive fire toward the beast, alighting it’s skin and slaying it! The creature falls to the floor and begins to burn away … with hissing sounds emanating from beneath it’s drying and crackling skin.

The Kobold quickly gives the charred remains a once-over and finds a symbol/pendant in the general vicinity of the creature’s neck.

The Paladin barters a fish for the pendant, then crouches down to study the remains.

None of them quite recognize the creature’s remains. It’s too tall and lanky to be a normal human. It has joints at odd angles as well, with two sets of elbows on it’s arms.

Taking a bit of time to really study the creature, The Paladin finally recalls rumored stories from her youth. This might be a Ripper! A creature employed by hedonistic nobles and aristocracy, or rather suppliers of such people. People rumored to buy flesh of sentient beings just to try it as a delicacy.

Rippers are both bogeymen for misbehaving children and a real aberration employed by unscrupulous merchants in the high end of shadow markets.

The pendant/sigil was a slightly easier thing to recognize. It’s a symbol all three of them recognize from an academy that rivaled their own… but why would it be wearing such a thing?

The Pyromage convinces The Kobold to release all the women chained inside this sweatshop. But not until after he ensures them that he will eventually call in the debt of ‘kindness’ he is displaying. One woman quietly informs him that they have to be here. They’ve debts to pay to the owner.

The Pyromage inquires after the owner. The woman tells him that they all are indebted to Mathius, a fashion merchant currently trying to make his wares prestigious enough to be worn by truly upper crust nobility. He is currently a rising star within the city’s fashion scene.

The Pyromage asks where he is. To which he is told that the women never see Mathius, his enforcers handle the lower city businesses.

The Pyromage is then told that the pendant The Paladin is holding belongs to The Cutters, a meat district powerhouse located a few tiers up.

The Pyromage burns a note for Mathius in the ruined sweatshop’s floor. He has set his sights on a conquest… but there is still the issue of a ripper who just tried to kill him and his friends…

What will the group do next?

The Halfling Barrows – Operation: Why do the crops eat people?

As the intrepid band of adventurers travel through the vast grasslands, they find a large hill with a tower pointing out of it. As they reach the hill, they find that the grass ends short of the hill and actually has a large hole in it that goes down and the entire Halfling clan lives under the hill. They are instructed to speak to the chieftain. As they enter, he is speaking to someone. When he finishes he turns and they find that the chieftain is blind and is eyes are wrapped. He “looks” at each of them then speaks to Laazyrus. He greets him by Laazyrus’s childhood plains name, “roaring kitten” and invites the group to sit and eat with him.

They are introduced to Vedim, another half-orc from Uld’s Blackfist tribe. They find various delicacies like fish and fruits. As they eat, the chieftain speaks of the problem at hand. The chieftain’s name is swimming eagle and he asks what we know of it. Laazyrus shows the chieftain the black vial and he freaks. He has Laazyrus look at it with “See Say” and he see what the evil in that thing is. The shamen come in and look at it and find that the black shit is what is the cause of the crops attacking people. The chieftain states that he and his shamen will check this out in the morning and the group shall accompany them.

As the group gets ready to leave, the university mages take Laurel and ask her to stay. Vedim will be accompanying them. As the war party leaves, the group follows them and goes through a tunnel, finally coming out into the fields at a watch point. The scouts point out the offending portion of corn stalks and they begin making a battle plan.

Laazyrus looks at it with mage sight and sees the source as Jayne does the same with detect evil. The center of the field is concentrated with evil and magic and then radiates outward, like a mist. They formulate a plan. The group will go in; trying to reach the center and the Halfling warriors will try to contain it. As they enter, the yellow corn stalks slowly turn to disgusting rotten green ones and the ground seems to be covered by a grayish green moss. The group was warned against using fire in the fields; even though it might work to damage the enemy plants, I also risks setting the rest of the plains on fire.

Sporadically, they found little pools of that black ichor; Jayne tried to bless one, knowing that they are sensitive to holy energy. The pool fizzled and the grasses began to hiss. Laazyrus attacked a stalk, testing them. Suddenly, the stalks attacked him back. The corn stalks began moving, trying to trip the group and dipping themselves into the black ichor, buffing themselves and making them stronger. Halure charged into the fray but was tripped by a root and skid to the ground. As he animal companion tried to help her up the others began the attack. Battle ensued as Uld, Vedim and Laazyrus began attacking the cornstalks and laying them waste. Jayne summoned a fire elemental hoping to bun off the ichor; much against Laazyrus’s orders.

As the elemental progressed, it stepped in a large pool of ichor, exploding it and splattered in all directions. Every part of the cornfield that was touched by the ichor began to grow and change, becoming stronger and angrier. Between Halure’s spells, Uld’s flames, Laazyrus’s lightning, Jayne’s blessings, and Vedim’s flail, they fought their way to the center of the field where they found a cloaked figure casting over a black crystal. At Laazyrus’s order, Uld rushed the mage. Before he could even reach it, though, the ground before the crystal swallowed him up to his waist into the dirt. With the assistance of Halure’s spell, Laazyrus tried to rush the crystal with his shocking grasp. When he hit it, the crystal absorbed his spell and ignored his damage dealt. The evil figure even used that stolen spell and cast it backward on the entire group. Momentarily, they were at a loss until Vedim cast dispel magic on the mage. After wards, their attacks began to wear him down until Laazyrus hit him with a spell that drained his knowledge stats, making it more difficult to use his spells and enraging him. He took several more hits until he hissed, grasped the crystal, and crushed it, causing black ichor to cover his whole body. He then split into four smaller creatures and ran away.

The group followed him, dispatching of two of the little magelings, but losing the third and fourth ones. The hunting party, guarding the group’s back, caught up with them. The Halflings sent scouts and trackers to find the two remaining magelings. In the mean time, the group returned with the hunt leader to speak to the chieftain.

Upon arrival, they reported what transpired to the chieftain. He heralded them as heroes and presented them a feast. Before they would get to enjoy the festivities, however, they received a visit from the resident council member from the university. He asked the group to go and check out a smoking crash site for what they hoped would turn out to be a fallen star. Much to the councilor’s dismay, the group settles for their feast and then leaves in the morning.
The following morning, they depart. After long travel, they find that the crash site is actually a crashes goblin flying vessel. After speaking with their captain and putting out all the fires, they investigate for survivors only to find one of the magelings. Working together, they are able to subdue and destroy it so they could take a sample back to the university.

Before they could head back out, though, they noticed storm clouds headed right for them. After a careful examination, it was found that the storm was actually moving toward them ad showed images through it of a rain forest. Try as they may to run from the storm, it swallowed them – transporting them to a rain forest jungle.

A meandering note

Jump to 3/30/12

After big battle, explosion occurs in tower, separating the room we are in from the rest of the tower…..crates dislodge to show a 2nd exit, where we head….

We head to roof where we see the parts of the tower are separating from each other…as the roof slides we jump off the falling roof to a steady roof…Lazarus falls and breaks both legs…we get his legs healed by Sheila and Adam, and we’ll head back to the Academy….we reach the village nearest the tower and we clean up and such, then we contact the Academy with our magic communication trinkets…we are immediately recalled to the Academy…..we report to Brax about our incursion into the Tower….we invite Halure to join us on our return to the Academy….

Brax asks us to take only a few days off because he needs to send us out on another incursion…. Brax officially invites Halure to join the party….

After our brief hiatus, we meet with Prax who asks us if we know Leyland Prairie; we all know of it…apparently the farmers are being attacked by their crops….

We travel to the Prairie……we are ambushed in field during night by 12 halflings…Lazarus finally remembers that we are trespassing on their lands, and gets us to stop attacking. We are lead to another tower, where the halflings live…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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